Tue, 26 Jan 2016 04:23:52 Cheats, Hints & Walkthroughs
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Splinter Cell: Chaos Theory Cheats for Playstation 2

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This page contains Cheats for Splinter Cell: Chaos Theory organized by sections for Playstation 2. This game has "Action Adventure" as genre, made by Ubisoft Montreal, released on Mar 28, 2005. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.

Boxshot & Details
Splinter Cell: Chaos Theory Cheats and Cheat Codes
  • Developer: Ubisoft Montreal
  • Publisher: Ubisoft
  • Genre: Action Adventure
  • Release: Mar 28, 2005
  • ESRB: Mature
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Team Picture

At the main menu, press: R2, circle, circle, circle, circle, circle, square,

beastmunger, Jun 2, 2008

All Levels

Choose your profile to play off line. Chooses solo or co-op then at the main screen hold L1+L2+R1+R2 then press Square 5 times then Circle 5 times. If entered correctly all levels should be unlocked.

darkness80, Jun 2, 2008


GBest way to play splinter cell for the experianced

If you love splinter cell like i do you probably already play like this. If you want a new challenge, try doing the entire level without killing anyone, knocking anyone out, sounding alarms, being seen or anything. A seasoned player can go through a level with out even using his equiptment. So if your looking for a new challenge try this.

metalcore13, Jun 2, 2008

Alternate dialogue

If you trigger alarms, the guards will be more alert and wear helmets. When you have four alarms all secondary and opportunity objectives are cut, and the funny long dialogue is simplified. This is what happens when Otomo tries to commit seppuku. Fisher says "I think someone is taking himself a bit too seriously." Lambert then says "We can't afford to let him die, Fisher. Get in there and stabilize him. Fast!" The following occurs when you have four alarms. Lambert says "Otomo tried to commit seppuku. Get in there and stabilize him, fast." When you have four alarms in a level all the funny conversations are replaced by one person giving a monologue.

ctirassin, Jun 2, 2008

Destroying Wall Mines

If you encounter a Wall Mine, do not use your OCP. Instead you must destroy it. Either throw a frag grenade at it, or shoot it with a gun (pistol recommended).

andrew13, Jun 2, 2008

Moving faster in water

In any mission when you are in water, take your gun out. You will move faster.

anteresnita, Jun 2, 2008


If you move around with your gun drawn, the noise meter will not move. This is very useful when sneaking up on someone quickly.

KittyCats41, Jun 2, 2008

Seoul: Teddy bear

After you exit the bedroom at the beginning of the level and go down the alley bypassing the wall mine, interrogate the two soldiers. Climb over the gate where the Mobile Command Center is located. There is a teddy bear in the far right corner next to the fire and the wall mine. They are behind a tall wooden box. You can pick the teddy bear up and throw it.

littleone03210, Jun 2, 2008

Aquarius: Killer area

Go to the pirate room, then go to the left. Go to the little hallway to the Techroom. When you are on your way (if you are still in the hallway) look to one of the sides to find a little box area. Crouch into it. If someone presses the button on the outside, the area will be closed and you will not be able to get out. If you stay there too long, the area will fill up with water and you will die. The only way to stay alive is if someone presses the button again and the water drains out.

enlolita, Jun 2, 2008

Bathhouse: Alternate Shetland Death

At the end of the level, Shetland and Sam will be on top of a roof with their guns pointed at each other. After a short conversation, Shetland will put his gun away and say "You wouldn't shoot an old friend". You are given a choice, shoot or put your gun away. If you shoot, Shetland will stumble backwards and the intermission sequence for the level's ending will play. However if you put your gun away, Shetland will quickly pull his gun out and point it at Sam. Sam will duck his weapon and stab Shetland in the stomach before throwing him. This will then start the same ending sequence.

Vadim-vasilij, Jun 2, 2008

Lighthouse: Alternate way to retrieve the radio data

During the mission you will have to overhear some data being said on a radio transmission by a guard. If you fail to do this, you can just find the data in a filing cabinet next to the radio.

maccool, Jun 2, 2008

Penthouse: Bouncing guard

On the ground floor after you have knocked out two guards (the one who is repairing the elevator and the other one that is talking to him), put one or more of the guards in the elevator with Sam. Sam must turn on his night vision and press the button to go to the top floor. Watch the guard's body bounce around like popcorn.

FASTdwgd, Jun 2, 2008
More Hints »

Easter Eggs

Bathhouse: Splinter Cell

You must go through the warm baths at one point in the level. There are two guards here. Interrogate one of them and he will tell you that Shetland's elite guards have thermal goggles. He will also add that they will not do much good in steam, because steam is not fog, as in an abbatoir. This is a reference to the original Splinter Cell game, in which Abbatoir is a level.

BABESx, Jun 2, 2008

Displace: Prince Of Persia: Warrior Within

While infiltrating Displace International, Sam will encounter two guards talking about Prince Of Persia: Warrior Within. It is in the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent. However because Sam is inside the vent, the conversation becomes difficult to hear.

pogi12321, Jun 2, 2008

Hokkaido: Splinter Cell

After you scan Milon Nedich's liscence plate and enter the building, you will overhear some guards talking about ninjas. One will be telling the other that he was stationed on an oil rig and that it was attacked by a ninja. This is a reference to the first Splinter Cell in which Sam is the ninja.

123, Jun 2, 2008

Hokkaido: Bill Gates

There are two guards talking about their new vehicle. During the conversation, one says that it has a 640 gig MP3 player, "standard." The other replies that no one will ever need 640 gigs. This is a jab at a comment made by Bill Gates back in 1981 about no one ever needing more than 640 K of RAM.

fredster, Jun 2, 2008

I-SDF Base: Splinter Cell

You can overhear a couple of guards talking in the main hall. One will say something about how guarding the place is just like guarding the CIA HQ; nobody would break in there. This is a reference to the original Splinter Cell, in which you must break into CIA headquarters.

fabimatch, Jun 2, 2008

North Korea: Ronald Reagan

This game was developed at about the same time that Ronald Reagen died. In the missile battery stage, a missile is launched at the USS Ronald Reagen. Grim tells you this and Sam says "You want me to win one for the Gipper?"

snowboots2, Jun 2, 2008


Elite difficulty

You have to finish Co-Op Mission mode

sqwfty, Jun 2, 2008

Movie trailer

Complete the Lighthouse mission in solo mode.

Rachel005, Jun 2, 2008

Game Walkthroughs

Added: 01-26-2016
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Licence plates level

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