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- Developer: Phyzios, Inc.
- Publisher: Phyzios, Inc.
- Genre: Action
- Release: May 29, 2012
- ESRB: Not Set
Question & Answers
Is my fortress good?
I have a fortress, a fast battleship (150 knots), and a large submarine.
- 60 knots max
- can beat maritime fortress level 2 with 95% health left.
- very very very heavily armored-will taken about 250-300 46cm shells to sink
- 8 46 cm turrets
- 4 40 cm triple turrets
- 100% 600mm lv armor other than guns and boilers.
I can defeat my fortress with my fast battleship do how can I make it faster and stronger. It is 98% on the weight limit. I used a new speed tweak to get it from 30 to 60 knots.
Answer from: JCw
Sounds good to me. But sounds like a sub magnet add at least 5 depth charges.. And then well let's put it this way. You might as well consider your self in the top ten to defeat! But REMEMBER! over confidence will sink you as fast if not faster than a hacker with nukes...... Dumb jerk. Lol that is another story for another day.
Answer from: ST
Also if your ship is Lvl VIP then you will be placed to only fight VIP ships. Basically VIP ships are the hardest to fight. I've tried fighting VIP ships online and it is darn hard.
Answer from: Bird Of Prey
For the anti sub problem, add hedgehogs. They are anti sub torpedoes almost except you have to be close when you fire them. Miniguns don't hurt to have especially when facing a fast ship so you can keep firing between volleys. For facing other fortresses. Oxygen torpedoes are your friend. They damage ships inaccessible to cannon fire and are hard to avoid. Lastly, put some rear facing guns on it. I have a ship designed to get in enemies blind spots because they faced all their guns foreward.